Part 1 showed how to build a working rundown. This part describes the cue list in full. It starts with the way a show runs, because everything else builds on that. After that, it describes the table and its settings, the ways to organise a long list, and finally the special lines and tools.
| Page | What it covers |
|---|---|
| GO, stop and arming | The three states of a cue, and what each button does. Read this page first. |
| Warm-up | What the program prepares when you arm a cue, so that GO shows the picture immediately. |
| The list itself | The columns, selecting lines, editing a cell, and the right-click menu. |
| Numbering | How the numbers are built, and which lines have no number. |
| Follow actions | Pause, next, loop and stop, and when a cue does not trigger a follow action. |
| Transitions | Cut, fade and dip, the duration, and how a cue leaves the screen. |
| In and out points | How to trim a cue without changing the file. |
| Groups | The three levels of structure, and how to collapse, split and export groups. |
| Parts | The other type of container, and when to use it instead of a group. |
| Music beds | Audio that continues under a series of cues. |
| Reordering and editing | How to drag, duplicate, rename and delete lines safely, even during a show. |
| The archive folder | A place in the list for cues that you do not use today. |
| Go-to cues | How to jump to another cue, to restart a block or to skip one. |
| Missing files | How to find a moved file before the show. |
| The item pane | How to look inside a line without opening it. |
What this part does not cover
This part describes the list, and the settings that apply to every line. The cue types themselves, such as media, stills, web pages and playlists, are described in part 3.
Cue types from a module, and the extra columns that modules use, are described in the part of the manual for that module.