The cue list

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Part 1 showed how to build a working rundown. This part describes the cue list in full. It starts with the way a show runs, because everything else builds on that. After that, it describes the table and its settings, the ways to organise a long list, and finally the special lines and tools.

PageWhat it covers
GO, stop and armingThe three states of a cue, and what each button does. Read this page first.
Warm-upWhat the program prepares when you arm a cue, so that GO shows the picture immediately.
The list itselfThe columns, selecting lines, editing a cell, and the right-click menu.
NumberingHow the numbers are built, and which lines have no number.
Follow actionsPause, next, loop and stop, and when a cue does not trigger a follow action.
TransitionsCut, fade and dip, the duration, and how a cue leaves the screen.
In and out pointsHow to trim a cue without changing the file.
GroupsThe three levels of structure, and how to collapse, split and export groups.
PartsThe other type of container, and when to use it instead of a group.
Music bedsAudio that continues under a series of cues.
Reordering and editingHow to drag, duplicate, rename and delete lines safely, even during a show.
The archive folderA place in the list for cues that you do not use today.
Go-to cuesHow to jump to another cue, to restart a block or to skip one.
Missing filesHow to find a moved file before the show.
The item paneHow to look inside a line without opening it.

What this part does not cover

This part describes the list, and the settings that apply to every line. The cue types themselves, such as media, stills, web pages and playlists, are described in part 3.

Cue types from a module, and the extra columns that modules use, are described in the part of the manual for that module.