Part 1 got you to a rundown that runs. This part covers the cue list in full: what every column does, what every setting changes, and what the special lines are for.
It is written to be dipped into rather than read through. Each page answers one question and stays short, because this is the part you open with a show two hours away.
| Page | What it covers |
|---|---|
| The list itself | Columns, selection, editing a cell, and everything in the right-click menu. |
| Numbering | Why the numbers look the way they do, and which lines deliberately have none. |
| GO, stop and arming | The three states of a cue and exactly what each button does. |
| Follow actions | Pause, next, loop, stop — and why a still behaves differently from a clip. |
| Transitions | Cut, fade and dip; where the duration comes from; how a cue leaves the screen. |
| In and out points | Trimming without touching the file, and the duration that fills itself in. |
| Groups | Two levels of structure, collapsing, splitting, icons and exporting. |
| Parts | The other kind of container, and when to use it instead of a group. |
| Music beds | Audio that runs on underneath a run of cues. |
| Reordering and editing | Dragging, duplicating, renaming, deleting — safely, during a show. |
| The archive folder | A place in the list for what is not taking part today. |
| Go-to cues | Jumping to another cue: restarting a block, skipping one. |
| Warm-up | What the program does in advance so GO gives picture at once. |
| Missing files | Finding a moved file before the show rather than during it. |
| The item pane | Looking inside a line without opening it. |
What this part does not cover
The cue types themselves — media, stills, web pages, playlists — are part 3. This part is about the list and the settings that apply to any line in it.
Cue types that a module supplies, and the extra columns they can fill in, belong to that module’s own documentation.