Streaming and recording

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A playout with the output Stream / recording sends its picture to a server, to a file, or to both. The program encodes the picture once and uses it for both, so a recording beside a stream costs almost no extra processing power.

The pages follow the order in which you set things up: first the server, then the recording, then the quality, and finally how you operate and check the stream during a show.

PageWhat it covers
StreamingThe server, the key and signing in.
RecordingWhere the file is saved, and in which format.
Encoder and bitrateWhich encoder, size and bitrate to use.
Status and figuresThe STREAM and REC buttons, and how to check that the stream is being sent.

Before you start

Three things determine whether streaming works, and none of them are in the program:

  • The upload capacity that you can rely on, which is not always the figure in your contract.
  • The requirements of the server: the protocol, the bitrate and the key.
  • A computer with spare capacity, because encoding is the heaviest task of a playout.

Test the whole chain once, at the bitrate you plan to use, at a time when nothing depends on it. The rest of this part assumes that you have done this.