Reply To: Suggestions

Home › Forums › General › 💡Feature Requests & Feedback › Suggestions › Reply To: Suggestions

#1385
admin
Keymaster

Thanks for putting this list together! A large part of this is addressed directly in our latest release, and several key items can actually already be built right now using existing features (like Scenes and global settings).

Here is the updated breakdown of where each item stands:
1. Already possible in the software (Settings & Scenes)

Default follow action set to ‘Next’ (Program 2):

You do not need to configure this per cue. In Settings, you can configure the default transition/follow behavior globally. Once set, every newly created cue automatically defaults to Next.

Multiple overlays & Promotional bugs (Items 1 & 3):

You don’t have to wait for separate overlay channels: you can already build this using Scenes. Just like setting up a scene in OBS, a scene allows you to layer multiple graphic elements, transparent WebM clips, and logos over each other within a single cue setup.

HTML overlays / Clocks & Countdowns (Item 5):

Because scenes support web sources, you can already embed an HTML widget (such as a browser-based clock or live countdown timer) into a scene and use it as an on-screen layer today.

2. Live right now in the latest release

Locking the control (Item 6):

A Lock toggle has been added beside the Delete button. When locked, clicking rows in the cue list only selects them—it will never accidentally move NEXT during a live show. GO, hotkeys, and control panels continue to work without restriction.

Split / cut cues (Item 7):

Right-click any video cue and select Split…. This divides the cue into two entries referencing the same file (on air, it splits at the current playback position; offline, at 50%). It makes inserting mid-program promos or commercial breaks straightforward.

Emergency list (Item 2):

Right-click any group and enable Emergency list. When the running order finishes with nothing cued, this group automatically loops in the background so the output never cuts to black. It remains isolated from standard manual playback (GO and arrow navigation skip it).

Timing & Force Cue Advance (Items 4 & 8):

Status bar: Now shows the exact remaining time and projected finish time based on what is currently live (marking manual waits clearly as at least and not before).

Start at wall-clock time: Right-click any cue and choose Start at… (with seconds). The cue triggers automatically at that exact time, cutting over whatever is currently live so overrunning content cannot delay the schedule.

Small screen UI fix (Program 1):

The designer windows (logos, subtitles, backgrounds, name plates) now support vertical scrolling and will never open larger than the display or off-screen. The OK button remains accessible on 1366 × 768 displays.

3. On the roadmap (Future development)

Dedicated multi-track overlay UI:

While scenes already handle multi-layer graphics and HTML, we are still looking into making delayed promotional pop-ups even quicker to drop directly onto video cues without building a separate scene.

Remote Scheduling (Item 9):

Managing playout across remote networks without remote desktop tools (Parsec, TeamViewer, etc.) requires a full client-server backend and granular user permissions. It is a solid long-term vision, though a heavier architectural undertaking.

Update to the latest build to test the new features, and give the scene layering a try for your overlays!